using System.Collections;
using System.Collections.Generic;
using UnityEngine;


//策略模式
//抽象类父类，子类做具体实现


/// <summary>
/// 现金收取基类
/// </summary>
public abstract class CashSuper
{
    /// <summary>
    /// 获取实际需要收费的价格
    /// </summary>
    /// <param name="money">当前价格</param>
    /// <returns></returns>
    public abstract float AcceptCash(float money);
}
